Skip to content

Behind the Build

How this was made

The project's own curated artifacts, rendered in product: the overview, the design system, the review philosophy, and the brand.

Foundry, the design system for the suite, rendered from its own tokens. The brand layer is monochrome steel and white, the Horizon Foundry palette. Color is reserved: severity and verdict hues live in the reports and in a short, named list of framed places (the specimens on this page are one), nowhere else, and amber is the forge glow, used on the invoke and run layer (the commands you fire) and on the heading of each /skills entry tile, never for decoration.

Neutral ramp: ink to bone

ink
#14191F
ink-raised
#1E2530
ink-raised-2
#283340
line
#334455
line-strong
#45566A
bone-faint
#8B94A4
bone-dim
#A2ABB8
bone
#E8ECF0

Severity ramp: the only severity ink

criticalhighmediumlowinformational

Critical red, high orange, medium amber-yellow, low steel, informational gray. The three verdict colors reuse the same hues so a reader learns one language.

Verdict stamps

Release recommendation

Safe to ship

Release recommendation

Ready to ship, risks noted

Release recommendation

Do not ship

Typography: the foundry and the instrument

Archivo Black

The brand voice · wordmark · display headings

IBM Plex Sans

Body and UI voice

IBM Plex Mono

The instrument voice · IDs · severities · verdicts · metadata

IBM Plex Serif

Long-form rendered documentation only

Motion: named for the job, never a range

duration-tick120msA press, a hover-out, a tick landing
duration-quick220msA hover or focus state arriving, a card lifting
duration-settle420msAn element arriving: the hero terminal revealing its output
duration-draw600msA rule or the hero field drawing itself in, once
default-transition-duration= quickEvery bare transition-* utility, without touching a component

A value is matched to a token by what the motion does, never by the nearest number, and a duration whose job matches no token is left alone. Three easings: ease-entrance carries overshoot and belongs to entrances, ease-exit has none, and ease-draw is the entrance whose end point is fixed, where overshoot would read as a bounce. A close runs faster and quieter than an open. Under reduced motion the spatial half drops and the state change stays: a press still confirms, in colour rather than in movement.

The mark: two cuts, chosen by rendered width

Canonical · 48px wide and up

Small cut · below 48px wide

The parent brand’s mark, taken from the Horizon Foundry design kit. The small cut widens the channels and thickens the echo ridge so they survive rasterizing: the canonical cut holds at 48px wide and above, and closes up as it gets smaller. The rule is the rendered width, not the class, and the mark is about half again as wide as it is tall.

The command accent: amber

command #D99A2E

The forge glow. Reserved for the invoke and run layer, the commands you fire, like /production-audit or make install, and for the heading of each entry tile on /skills. Nothing else.